AnimationMode | pluginbase.Objects.World.Blocks.BlockBase | |
BlockBase() | pluginbase.Objects.World.Blocks.BlockBase | |
BounceRatio | pluginbase.Objects.World.Blocks.BlockBase | |
CanBeDoor | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | protected |
CanBeHatch | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | protected |
CanDoorBeInvisible | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | protected |
Climbable | pluginbase.Objects.World.Blocks.BlockBase | |
CloseDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
DamageInfliction | pluginbase.Objects.World.Blocks.BlockBase | |
Destructable | pluginbase.Objects.World.Blocks.BlockBase | |
DoorBase() | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | protected |
EmitColor | pluginbase.Objects.World.Blocks.BlockBase | |
EmitDirection | pluginbase.Objects.World.Blocks.BlockBase | |
EmitDirectionFocus | pluginbase.Objects.World.Blocks.BlockBase | |
EmitIsDirectional | pluginbase.Objects.World.Blocks.BlockBase | |
EmitRadius | pluginbase.Objects.World.Blocks.BlockBase | |
EmitsLight | pluginbase.Objects.World.Blocks.BlockBase | |
Equals(IBlock block) | pluginbase.Objects.World.Blocks.BlockBase | |
Equals(object obj) | pluginbase.Objects.World.Blocks.BlockBase | |
FallDamageRatio | pluginbase.Objects.World.Blocks.BlockBase | |
FluidDensity | pluginbase.Objects.World.Blocks.BlockBase | |
FluidPermeableMode | pluginbase.Objects.World.Blocks.BlockBase | |
FogColor | pluginbase.Objects.World.Blocks.BlockBase | |
FogDensity | pluginbase.Objects.World.Blocks.BlockBase | |
FrictionRatio | pluginbase.Objects.World.Blocks.BlockBase | |
Get< T >() | pluginbase.Objects.World.Blocks.BlockBase | |
GetDynamicMeshClones(IWorldReadonly world, Vector3i pos, Action< Matrix4 > render) | pluginbase.Objects.World.Blocks.BlockBase | virtual |
GetDynamicMeshTransform(IWorldReadonly world, Vector3i pos) | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | virtual |
GetHashCode() | pluginbase.Objects.World.Blocks.BlockBase | |
GetVertWavePower(Vector3 vert) | pluginbase.Objects.World.Blocks.BlockBase | virtual |
GravityConstant | pluginbase.Objects.World.Blocks.BlockBase | |
GravityMultiplier | pluginbase.Objects.World.Blocks.BlockBase | |
HasFog | pluginbase.Objects.World.Blocks.BlockBase | |
HasParticleSystem | pluginbase.Objects.World.Blocks.BlockBase | |
HasPhysics | pluginbase.Objects.World.Blocks.BlockBase | |
IconMode | pluginbase.Objects.World.Blocks.BlockBase | |
IconResource | pluginbase.Objects.World.Blocks.BlockBase | |
Id | pluginbase.Objects.World.Blocks.BlockBase | |
Interact(IWorld world, Vector3i pos) | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
InternalName | pluginbase.Objects.World.Blocks.BlockBase | |
IsLiquid | pluginbase.Objects.World.Blocks.BlockBase | |
IsOpen | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
MaterialDensity | pluginbase.Objects.World.Blocks.BlockBase | |
MaterialType | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
MeshLodDistance | pluginbase.Objects.World.Blocks.BlockBase | |
MeshLodMode | pluginbase.Objects.World.Blocks.BlockBase | |
MeshLodSkipMultiplier | pluginbase.Objects.World.Blocks.BlockBase | |
MeshOverrideNormal | pluginbase.Objects.World.Blocks.BlockBase | |
MeshResource | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
MeshReverseNormals | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
MeshTransform | pluginbase.Objects.World.Blocks.BlockBase | |
MeshTransformMode | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
Name | pluginbase.Objects.World.Blocks.BlockBase | |
OpenDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
ParticleSystemScript | pluginbase.Objects.World.Blocks.BlockBase | |
ParticleSystemViewDistance | pluginbase.Objects.World.Blocks.BlockBase | |
PhysicsAutoStart | pluginbase.Objects.World.Blocks.BlockBase | |
PhysicsFrequency | pluginbase.Objects.World.Blocks.BlockBase | |
PhysicsSimulate(IWorld world, IWorldBlock block) | pluginbase.Objects.World.Blocks.BlockBase | virtual |
Renderable | pluginbase.Objects.World.Blocks.BlockBase | |
RenderMode | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
ResourceResolver | essentials.blocks.structural.StructuralBase | protected |
Set< T >(T extension) | pluginbase.Objects.World.Blocks.BlockBase | |
Sloped | pluginbase.Objects.World.Blocks.BlockBase | |
Solid | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
SoundAmbient | pluginbase.Objects.World.Blocks.BlockBase | |
SoundBreak | pluginbase.Objects.World.Blocks.BlockBase | |
SoundFall | pluginbase.Objects.World.Blocks.BlockBase | |
SoundInteract | pluginbase.Objects.World.Blocks.BlockBase | |
SoundPlace | pluginbase.Objects.World.Blocks.BlockBase | |
SoundWalk | pluginbase.Objects.World.Blocks.BlockBase | |
SpeedLimit | pluginbase.Objects.World.Blocks.BlockBase | |
SpeedMultiplier | pluginbase.Objects.World.Blocks.BlockBase | |
StructuralBase() | essentials.blocks.structural.StructuralBase | protected |
TextureMode | pluginbase.Objects.World.Blocks.BlockBase | |
TextureResource | pluginbase.Objects.World.Blocks.BlockBase | |
TextureStretch | pluginbase.Objects.World.Blocks.BlockBase | |
ToggleDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |
ToString() | pluginbase.Objects.World.Blocks.BlockBase | |
Transparency | pluginbase.Objects.World.Blocks.BlockBase | |
VertexMode | essentials.blocks.structural.Doors.DoorBase< TOpened, TClosed > | |