AnimationMode | pluginbase.Objects.World.Blocks.IBlock | |
BounceRatio | pluginbase.Objects.World.Blocks.IBlock | |
Climbable | pluginbase.Objects.World.Blocks.IBlock | |
CloseDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.IDoor | |
DamageInfliction | pluginbase.Objects.World.Blocks.IBlock | |
Destructable | pluginbase.Objects.World.Blocks.IBlock | |
EmitColor | pluginbase.Objects.World.Blocks.IBlock | |
EmitDirection | pluginbase.Objects.World.Blocks.IBlock | |
EmitDirectionFocus | pluginbase.Objects.World.Blocks.IBlock | |
EmitIsDirectional | pluginbase.Objects.World.Blocks.IBlock | |
EmitRadius | pluginbase.Objects.World.Blocks.IBlock | |
EmitsLight | pluginbase.Objects.World.Blocks.IBlock | |
FallDamageRatio | pluginbase.Objects.World.Blocks.IBlock | |
FluidDensity | pluginbase.Objects.World.Blocks.IBlock | |
FluidPermeableMode | pluginbase.Objects.World.Blocks.IBlock | |
FogColor | pluginbase.Objects.World.Blocks.IBlock | |
FogDensity | pluginbase.Objects.World.Blocks.IBlock | |
FrictionRatio | pluginbase.Objects.World.Blocks.IBlock | |
Get< T >() | pluginbase.Objects.World.Blocks.IBlock | |
GetDynamicMeshClones(IWorldReadonly world, Vector3i pos, Action< Matrix4 > render) | pluginbase.Objects.World.Blocks.IBlock | |
GetDynamicMeshTransform(IWorldReadonly world, Vector3i pos) | pluginbase.Objects.World.Blocks.IBlock | |
GetVertWavePower(Vector3 pt) | pluginbase.Objects.World.Blocks.IBlock | |
GravityConstant | pluginbase.Objects.World.Blocks.IBlock | |
GravityMultiplier | pluginbase.Objects.World.Blocks.IBlock | |
HasFog | pluginbase.Objects.World.Blocks.IBlock | |
HasParticleSystem | pluginbase.Objects.World.Blocks.IBlock | |
HasPhysics | pluginbase.Objects.World.Blocks.IBlock | |
IconMode | pluginbase.Objects.World.Blocks.IBlock | |
IconResource | pluginbase.Objects.World.Blocks.IBlock | |
Id | pluginbase.Objects.World.Blocks.IBlock | |
Interact(IWorld world, Vector3i pos) | pluginbase.Objects.World.Blocks.IBlockInteractable | |
InternalName | pluginbase.Objects.World.Blocks.IBlock | |
IsLiquid | pluginbase.Objects.World.Blocks.IBlock | |
IsOpen | essentials.blocks.structural.Doors.IDoor | |
MaterialDensity | pluginbase.Objects.World.Blocks.IBlock | |
MaterialType | pluginbase.Objects.World.Blocks.IBlock | |
MeshLodDistance | pluginbase.Objects.World.Blocks.IBlock | |
MeshLodMode | pluginbase.Objects.World.Blocks.IBlock | |
MeshLodSkipMultiplier | pluginbase.Objects.World.Blocks.IBlock | |
MeshOverrideNormal | pluginbase.Objects.World.Blocks.IBlock | |
MeshResource | pluginbase.Objects.World.Blocks.IBlock | |
MeshReverseNormals | pluginbase.Objects.World.Blocks.IBlock | |
MeshTransform | pluginbase.Objects.World.Blocks.IBlock | |
MeshTransformMode | pluginbase.Objects.World.Blocks.IBlock | |
Name | pluginbase.Objects.World.Blocks.IBlock | |
OpenDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.IDoor | |
ParticleSystemScript | pluginbase.Objects.World.Blocks.IBlock | |
ParticleSystemViewDistance | pluginbase.Objects.World.Blocks.IBlock | |
PhysicsAutoStart | pluginbase.Objects.World.Blocks.IBlock | |
PhysicsFrequency | pluginbase.Objects.World.Blocks.IBlock | |
PhysicsSimulate(IWorld world, IWorldBlock block) | pluginbase.Objects.World.Blocks.IBlock | |
Renderable | pluginbase.Objects.World.Blocks.IBlock | |
RenderMode | pluginbase.Objects.World.Blocks.IBlock | |
Set< T >(T extension) | pluginbase.Objects.World.Blocks.IBlock | |
Sloped | pluginbase.Objects.World.Blocks.IBlock | |
Solid | pluginbase.Objects.World.Blocks.IBlock | |
SoundAmbient | pluginbase.Objects.World.Blocks.IBlock | |
SoundBreak | pluginbase.Objects.World.Blocks.IBlock | |
SoundFall | pluginbase.Objects.World.Blocks.IBlock | |
SoundInteract | pluginbase.Objects.World.Blocks.IBlock | |
SoundPlace | pluginbase.Objects.World.Blocks.IBlock | |
SoundWalk | pluginbase.Objects.World.Blocks.IBlock | |
SpeedLimit | pluginbase.Objects.World.Blocks.IBlock | |
SpeedMultiplier | pluginbase.Objects.World.Blocks.IBlock | |
TextureMode | pluginbase.Objects.World.Blocks.IBlock | |
TextureResource | pluginbase.Objects.World.Blocks.IBlock | |
TextureStretch | pluginbase.Objects.World.Blocks.IBlock | |
ToggleDoor(IWorld world, Vector3i pt) | essentials.blocks.structural.Doors.IDoor | |
Transparency | pluginbase.Objects.World.Blocks.IBlock | |
VertexMode | pluginbase.Objects.World.Blocks.IBlock | |