Empeld
Empeld plugin documentation.
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I generate random 0 and 1's with a density frequency More...
Public Member Functions | |
Noise (IPseudoRandom provider, float density) | |
Initialize an instance of noise generator More... | |
Noise (int seed, float density) | |
Initialize an instance of noise generator More... | |
override float | GetValue (int x, int y, int z) |
Get 0 or 1 of position More... | |
bool | GetState (int x, int y, int z) |
Get state of position More... | |
override float | GetValue (int x, int y) |
Get the value at the coordinate x,y More... | |
bool | GetState (int x, int y) |
Get state at the coordinate x,y More... | |
Public Member Functions inherited from pluginbase.Helpers.Computative.ValuePoint3D | |
ValuePoint3D | Mix (ValuePoint3D with, float sourceOpacity) |
Mix this value with another one at a certain ratio More... | |
ValuePoint3D | Lighten (ValuePoint3D with) |
Lighten this value by another one More... | |
ValuePoint3D | Darken (ValuePoint3D with) |
Darken this value by another one More... | |
ValuePoint3D | CustomCombine (ValuePoint3D with, Combiner3D.CombinerOperator func) |
Combine two values using a custom combiner More... | |
ValuePoint3D | CustomManipulator (Manip3D.ManipOperator func) |
Manipulate this value with a custom manipulator More... | |
ValuePoint3D | Abs () |
Absolute value More... | |
ValuePoint3D | Invert () |
Invert the value from a 0-1 range More... | |
ValuePoint3D | Brightness (float amount) |
Adjust brightness. Takes in -1 to 1f More... | |
ValuePoint3D | Contrast (float amount) |
Adjusts contract from -1 to 1 More... | |
ValuePoint3D | Scale (float factor) |
Scale the specified factor and clamp More... | |
ValuePoint3D | LinearBounds (float min, float max) |
Linearly interpolates to squish between the bounds More... | |
ValuePoint3D | Threshold (float threshold) |
Threshold the specified threshold. Returns 0 if below, otherwise 1f More... | |
ValuePoint3D | Gamma (float gamma) |
Gamma the specified gamma. Range 0f - 2f More... | |
ValuePoint3D | Clamp () |
Clamp this value between 0 and 1 More... | |
ValuePoint3D | Clamp (float min, float max) |
Clamp this value between a min and max More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from pluginbase.Helpers.Computative.ValuePoint3D | |
static ValuePoint3D | operator+ (ValuePoint3D a, ValuePoint3D b) |
Add two value points together More... | |
static ValuePoint3D | operator- (ValuePoint3D a, ValuePoint3D b) |
Subtract two value points More... | |
static ValuePoint3D | operator* (ValuePoint3D a, ValuePoint3D b) |
Multiply two value points More... | |
static ValuePoint3D | operator/ (ValuePoint3D a, ValuePoint3D b) |
Divide one value by another More... | |
I generate random 0 and 1's with a density frequency
pluginbase.Helpers.Computative.Algorithms.Noise.Noise | ( | IPseudoRandom | provider, |
float | density | ||
) |
Initialize an instance of noise generator
provider | Random number provider |
density | Density of the noise 1.0=white |
pluginbase.Helpers.Computative.Algorithms.Noise.Noise | ( | int | seed, |
float | density | ||
) |
Initialize an instance of noise generator
seed | Seed for random number provider |
density | Density of the noise. 1.0=white |
bool pluginbase.Helpers.Computative.Algorithms.Noise.GetState | ( | int | x, |
int | y, | ||
int | z | ||
) |
Get state of position
x | A System.Int32 |
y | A System.Int32 |
z | A System.Int32 |
bool pluginbase.Helpers.Computative.Algorithms.Noise.GetState | ( | int | x, |
int | y | ||
) |
Get state at the coordinate x,y
true
, if state was gotten, false
otherwise.x | The x coordinate. |
y | The y coordinate. |
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virtual |
Get 0 or 1 of position
x | A System.Int32 |
y | A System.Int32 |
z | A System.Int32 |
Implements pluginbase.Helpers.Computative.ValuePoint3D.
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virtual |
Get the value at the coordinate x,y
x | The x coordinate. |
y | The y coordinate. |
Implements pluginbase.Helpers.Computative.ValuePoint3D.