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| delegate float | CombinerOperator (float a, float b) |
| | Delegate that returns the combination of two floats More...
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| | Combiner3D (ValuePoint3D a, ValuePoint3D b, CombinerOperator op) |
| | Initialize a combiner from two other cvalues with an operator More...
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| override float | GetValue (int x, int y, int z) |
| | Get a value at a coordinate x,y,z More...
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| override float | GetValue (int x, int y) |
| | Get the value at a coordinate x,y More...
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| ValuePoint3D | Mix (ValuePoint3D with, float sourceOpacity) |
| | Mix this value with another one at a certain ratio More...
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| ValuePoint3D | Lighten (ValuePoint3D with) |
| | Lighten this value by another one More...
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| ValuePoint3D | Darken (ValuePoint3D with) |
| | Darken this value by another one More...
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| ValuePoint3D | CustomCombine (ValuePoint3D with, Combiner3D.CombinerOperator func) |
| | Combine two values using a custom combiner More...
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| ValuePoint3D | CustomManipulator (Manip3D.ManipOperator func) |
| | Manipulate this value with a custom manipulator More...
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| ValuePoint3D | Abs () |
| | Absolute value More...
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| ValuePoint3D | Invert () |
| | Invert the value from a 0-1 range More...
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| ValuePoint3D | Brightness (float amount) |
| | Adjust brightness. Takes in -1 to 1f More...
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| ValuePoint3D | Contrast (float amount) |
| | Adjusts contract from -1 to 1 More...
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| ValuePoint3D | Scale (float factor) |
| | Scale the specified factor and clamp More...
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| ValuePoint3D | LinearBounds (float min, float max) |
| | Linearly interpolates to squish between the bounds More...
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| ValuePoint3D | Threshold (float threshold) |
| | Threshold the specified threshold. Returns 0 if below, otherwise 1f More...
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| ValuePoint3D | Gamma (float gamma) |
| | Gamma the specified gamma. Range 0f - 2f More...
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| ValuePoint3D | Clamp () |
| | Clamp this value between 0 and 1 More...
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| ValuePoint3D | Clamp (float min, float max) |
| | Clamp this value between a min and max More...
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