| Abs() | pluginbase.Helpers.Computative.ValuePoint3D | |
| Brightness(float amount) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Clamp() | pluginbase.Helpers.Computative.ValuePoint3D | |
| Clamp(float min, float max) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Contrast(float amount) | pluginbase.Helpers.Computative.ValuePoint3D | |
| CustomCombine(ValuePoint3D with, Combiner3D.CombinerOperator func) | pluginbase.Helpers.Computative.ValuePoint3D | |
| CustomManipulator(Manip3D.ManipOperator func) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Darken(ValuePoint3D with) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Gamma(float gamma) | pluginbase.Helpers.Computative.ValuePoint3D | |
| GetValue(int x, int y, int z) | pluginbase.Helpers.Computative.Combiners.Manip3D | virtual |
| GetValue(int x, int y) | pluginbase.Helpers.Computative.Combiners.Manip3D | virtual |
| Invert() | pluginbase.Helpers.Computative.ValuePoint3D | |
| Lighten(ValuePoint3D with) | pluginbase.Helpers.Computative.ValuePoint3D | |
| LinearBounds(float min, float max) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Manip3D(ValuePoint3D a, ManipOperator op) | pluginbase.Helpers.Computative.Combiners.Manip3D | |
| ManipOperator(float v) | pluginbase.Helpers.Computative.Combiners.Manip3D | |
| Mix(ValuePoint3D with, float sourceOpacity) | pluginbase.Helpers.Computative.ValuePoint3D | |
| operator*(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
| operator+(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
| operator-(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
| operator/(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
| Scale(float factor) | pluginbase.Helpers.Computative.ValuePoint3D | |
| Threshold(float threshold) | pluginbase.Helpers.Computative.ValuePoint3D | |