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delegate float | ManipOperator (float v) |
| An operator delegate that can alter a single flo More...
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| Manip3D (ValuePoint3D a, ManipOperator op) |
| Initialize an instance of a manipulator given a value and an operator More...
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override float | GetValue (int x, int y, int z) |
| Get a value at the coordinate x,y,z More...
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override float | GetValue (int x, int y) |
| Get value at the coordinate x,y More...
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ValuePoint3D | Mix (ValuePoint3D with, float sourceOpacity) |
| Mix this value with another one at a certain ratio More...
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ValuePoint3D | Lighten (ValuePoint3D with) |
| Lighten this value by another one More...
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ValuePoint3D | Darken (ValuePoint3D with) |
| Darken this value by another one More...
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ValuePoint3D | CustomCombine (ValuePoint3D with, Combiner3D.CombinerOperator func) |
| Combine two values using a custom combiner More...
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ValuePoint3D | CustomManipulator (Manip3D.ManipOperator func) |
| Manipulate this value with a custom manipulator More...
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ValuePoint3D | Abs () |
| Absolute value More...
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ValuePoint3D | Invert () |
| Invert the value from a 0-1 range More...
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ValuePoint3D | Brightness (float amount) |
| Adjust brightness. Takes in -1 to 1f More...
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ValuePoint3D | Contrast (float amount) |
| Adjusts contract from -1 to 1 More...
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ValuePoint3D | Scale (float factor) |
| Scale the specified factor and clamp More...
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ValuePoint3D | LinearBounds (float min, float max) |
| Linearly interpolates to squish between the bounds More...
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ValuePoint3D | Threshold (float threshold) |
| Threshold the specified threshold. Returns 0 if below, otherwise 1f More...
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ValuePoint3D | Gamma (float gamma) |
| Gamma the specified gamma. Range 0f - 2f More...
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ValuePoint3D | Clamp () |
| Clamp this value between 0 and 1 More...
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ValuePoint3D | Clamp (float min, float max) |
| Clamp this value between a min and max More...
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Singular manipulator such as Absolute value