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| SampleDescriptor (float gain=1f, float pitch=1f, float pitchVariance=0f, float distanceMin=1f, float distanceMax=float.MaxValue) |
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◆ SampleDescriptor()
pluginbase.Objects.Audio.SampleDescriptor.SampleDescriptor |
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float |
gain = 1f , |
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float |
pitch = 1f , |
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float |
pitchVariance = 0f , |
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float |
distanceMin = 1f , |
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float |
distanceMax = float.MaxValue |
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) |
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readonly float Gain
Definition: SampleDescriptor.cs:7
readonly float PitchVariance
Definition: SampleDescriptor.cs:9
readonly float DistanceMax
Definition: SampleDescriptor.cs:11
readonly float Pitch
Definition: SampleDescriptor.cs:8
readonly float DistanceMin
Definition: SampleDescriptor.cs:10
◆ DistanceMax
readonly float pluginbase.Objects.Audio.SampleDescriptor.DistanceMax |
◆ DistanceMin
readonly float pluginbase.Objects.Audio.SampleDescriptor.DistanceMin |
◆ Gain
readonly float pluginbase.Objects.Audio.SampleDescriptor.Gain |
◆ Pitch
readonly float pluginbase.Objects.Audio.SampleDescriptor.Pitch |
◆ PitchVariance
readonly float pluginbase.Objects.Audio.SampleDescriptor.PitchVariance |
The documentation for this class was generated from the following file: