Abs() | pluginbase.Helpers.Computative.ValuePoint3D | |
Brightness(float amount) | pluginbase.Helpers.Computative.ValuePoint3D | |
Clamp() | pluginbase.Helpers.Computative.ValuePoint3D | |
Clamp(float min, float max) | pluginbase.Helpers.Computative.ValuePoint3D | |
Contrast(float amount) | pluginbase.Helpers.Computative.ValuePoint3D | |
CustomCombine(ValuePoint3D with, Combiner3D.CombinerOperator func) | pluginbase.Helpers.Computative.ValuePoint3D | |
CustomManipulator(Manip3D.ManipOperator func) | pluginbase.Helpers.Computative.ValuePoint3D | |
Darken(ValuePoint3D with) | pluginbase.Helpers.Computative.ValuePoint3D | |
Gamma(float gamma) | pluginbase.Helpers.Computative.ValuePoint3D | |
GetValue(int x, int y, int z) | pluginbase.Helpers.Computative.ValuePoint3D | pure virtual |
GetValue(int x, int y) | pluginbase.Helpers.Computative.ValuePoint3D | pure virtual |
Invert() | pluginbase.Helpers.Computative.ValuePoint3D | |
Lighten(ValuePoint3D with) | pluginbase.Helpers.Computative.ValuePoint3D | |
LinearBounds(float min, float max) | pluginbase.Helpers.Computative.ValuePoint3D | |
Mix(ValuePoint3D with, float sourceOpacity) | pluginbase.Helpers.Computative.ValuePoint3D | |
operator*(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
operator+(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
operator-(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
operator/(ValuePoint3D a, ValuePoint3D b) | pluginbase.Helpers.Computative.ValuePoint3D | static |
Scale(float factor) | pluginbase.Helpers.Computative.ValuePoint3D | |
Threshold(float threshold) | pluginbase.Helpers.Computative.ValuePoint3D | |