◆ Apply()
void pluginbase.Objects.Audio.ISampleInstance.Apply |
( |
SampleDescriptor |
descriptor | ) |
|
◆ Pause()
void pluginbase.Objects.Audio.ISampleInstance.Pause |
( |
| ) |
|
◆ Play()
void pluginbase.Objects.Audio.ISampleInstance.Play |
( |
| ) |
|
◆ Stop()
void pluginbase.Objects.Audio.ISampleInstance.Stop |
( |
| ) |
|
◆ Gain
float pluginbase.Objects.Audio.ISampleInstance.Gain |
|
getset |
◆ HasSource
bool pluginbase.Objects.Audio.ISampleInstance.HasSource |
|
get |
◆ IsPlaying
bool pluginbase.Objects.Audio.ISampleInstance.IsPlaying |
|
get |
◆ Loop
bool pluginbase.Objects.Audio.ISampleInstance.Loop |
|
getset |
◆ Pitch
float pluginbase.Objects.Audio.ISampleInstance.Pitch |
|
getset |
◆ Priority
The documentation for this interface was generated from the following file: