◆ Rain()
essentials.Environment.Precipitation.Rain.Rain |
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20 this.InjectDependencies();
21 _curve =
new Perlin(0, 256, 2);
Perlin noise implementation
Definition: Perlin.cs:8
◆ Simulate()
override void essentials.Environment.Precipitation.Rain.Simulate |
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double |
time, |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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virtual |
◆ Active
override bool essentials.Environment.Precipitation.Rain.Active |
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get |
◆ Audio
◆ ParticleSystemScript
override string essentials.Environment.Precipitation.Rain.ParticleSystemScript |
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get |
◆ ResourceResolver
The documentation for this class was generated from the following file:
- essentials/Environment/Precipitation/Rain.cs