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Empeld
Empeld plugin documentation.
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Particle system actions More...
Public Member Functions | |
| void | Pause () |
| Pause this instance. More... | |
| void | Unpause () |
| Unpause this instance. More... | |
| void | End () |
| End this instance, destroying system after particles are used up More... | |
Properties | |
| Vector3d | Position [get, set] |
| Gets or sets the position. More... | |
| bool | Paused [get, set] |
| Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is paused. More... | |
| bool | Emitting [get] |
| Gets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is emitting. More... | |
| int | ParticleCount [get] |
| Gets the active particle count. More... | |
| bool | Pinned [get, set] |
| Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is pinned and will stick around even if we lose reference to it. More... | |
Particle system actions
| void pluginbase.Objects.Particles.IParticleSystem.End | ( | ) |
End this instance, destroying system after particles are used up
| void pluginbase.Objects.Particles.IParticleSystem.Pause | ( | ) |
Pause this instance.
| void pluginbase.Objects.Particles.IParticleSystem.Unpause | ( | ) |
Unpause this instance.
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get |
Gets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is emitting.
true if emitting; otherwise, false.
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get |
Gets the active particle count.
The particle count.
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getset |
Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is paused.
true if paused; otherwise, false.
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getset |
Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is pinned and will stick around even if we lose reference to it.
true if pinned; otherwise, false.
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getset |
Gets or sets the position.
The position.