Empeld
Empeld plugin documentation.
pluginbase.Objects.Particles.IParticleSystem Interface Reference

Particle system actions More...

Public Member Functions

void Pause ()
 Pause this instance. More...
 
void Unpause ()
 Unpause this instance. More...
 
void End ()
 End this instance, destroying system after particles are used up More...
 

Properties

Vector3d Position [get, set]
 Gets or sets the position. More...
 
bool Paused [get, set]
 Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is paused. More...
 
bool Emitting [get]
 Gets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is emitting. More...
 
int ParticleCount [get]
 Gets the active particle count. More...
 
bool Pinned [get, set]
 Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is pinned and will stick around even if we lose reference to it. More...
 

Detailed Description

Particle system actions

Member Function Documentation

◆ End()

void pluginbase.Objects.Particles.IParticleSystem.End ( )

End this instance, destroying system after particles are used up

◆ Pause()

void pluginbase.Objects.Particles.IParticleSystem.Pause ( )

Pause this instance.

◆ Unpause()

void pluginbase.Objects.Particles.IParticleSystem.Unpause ( )

Unpause this instance.

Property Documentation

◆ Emitting

bool pluginbase.Objects.Particles.IParticleSystem.Emitting
get

Gets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is emitting.

true if emitting; otherwise, false.

◆ ParticleCount

int pluginbase.Objects.Particles.IParticleSystem.ParticleCount
get

Gets the active particle count.

The particle count.

◆ Paused

bool pluginbase.Objects.Particles.IParticleSystem.Paused
getset

Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is paused.

true if paused; otherwise, false.

◆ Pinned

bool pluginbase.Objects.Particles.IParticleSystem.Pinned
getset

Gets or sets a value indicating whether this pluginbase.Objects.Particles.IParticleSystem is pinned and will stick around even if we lose reference to it.

true if pinned; otherwise, false.

◆ Position

Vector3d pluginbase.Objects.Particles.IParticleSystem.Position
getset

Gets or sets the position.

The position.


The documentation for this interface was generated from the following file: