Empeld
Empeld plugin documentation.
pluginbase.Objects.Saves.IPersistable Interface Reference

Interface which describes how to load and persist an object in a saved game More...

Inherited by pluginbase.Objects.Libs.EventBus.EventBus.

Public Member Functions

void Load (Stream stream)
 Populate the object based on a stream More...
 
void Persist (Stream stream)
 Save the current instance data to a stream More...
 

Detailed Description

Interface which describes how to load and persist an object in a saved game

Member Function Documentation

◆ Load()

void pluginbase.Objects.Saves.IPersistable.Load ( Stream  stream)

Populate the object based on a stream

Parameters
streamStream.

◆ Persist()

void pluginbase.Objects.Saves.IPersistable.Persist ( Stream  stream)

Save the current instance data to a stream

Parameters
streamStream.

The documentation for this interface was generated from the following file: