Empeld
Empeld plugin documentation.
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Class that defines an environment More...
Public Member Functions | |
IOrbital [] | CreateOrbitals () |
Create all orbitals high up in the sky More... | |
ISkyLayer [] | CreateLayers () |
Create all sky-layers More... | |
IPrecipitation [] | CreatePrecipitationSystems () |
Create all precipitation systems More... | |
IFilter [] | CreateFilters () |
Creates the filters. More... | |
IFog | CreateFog () |
Creates the fog. More... | |
IAtmosphere | CreateAtmosphere () |
Creates the world atmosphere More... | |
Properties | |
Rgba | SkyColor [get] |
Gets the color of the sky. More... | |
Rgba | WorldAmbient [get] |
Gets the world ambient lighting. More... | |
string | LutTextureResource [get] |
Optional resource path to a 3D LUT texture More... | |
Class that defines an environment
IAtmosphere pluginbase.Objects.World.Environment.IEnvironment.CreateAtmosphere | ( | ) |
Creates the world atmosphere
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
IFilter [] pluginbase.Objects.World.Environment.IEnvironment.CreateFilters | ( | ) |
Creates the filters.
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
IFog pluginbase.Objects.World.Environment.IEnvironment.CreateFog | ( | ) |
Creates the fog.
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
ISkyLayer [] pluginbase.Objects.World.Environment.IEnvironment.CreateLayers | ( | ) |
Create all sky-layers
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
IOrbital [] pluginbase.Objects.World.Environment.IEnvironment.CreateOrbitals | ( | ) |
Create all orbitals high up in the sky
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
IPrecipitation [] pluginbase.Objects.World.Environment.IEnvironment.CreatePrecipitationSystems | ( | ) |
Create all precipitation systems
Implemented in essentials.Environment.BasicEnvironment, and pluginbase.Objects.World.Environment.EnvironmentBase.
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get |
Optional resource path to a 3D LUT texture
The lut texture resource.
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get |
Gets the color of the sky.
The color of the sky.
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get |
Gets the world ambient lighting.
The world ambient.