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Empeld
Empeld plugin documentation.
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A class representing a 3D coordinate of integers More...
Public Member Functions | |
| Vector3i (Vector3i vec) | |
| Construct a vector from another vector More... | |
| Vector3i (int x, int y, int z) | |
| Construct a vector given its components More... | |
Public Attributes | |
| int | X |
| The X coordinate More... | |
| int | Y |
| The Y coordinate More... | |
| int | Z |
| The Z coordinate More... | |
Static Public Attributes | |
| static readonly Vector3i | Zero = new Vector3i(0,0,0) |
| Vector (0,0,0) More... | |
| static readonly Vector3i | One = new Vector3i(1,1,1) |
| The vector (1,1,1) More... | |
| static readonly Vector3i | UnitX = new Vector3i(1,0,0) |
| Vector (1,0,0) More... | |
| static readonly Vector3i | UnitY = new Vector3i(0,1,0) |
| Vector (0,1,0) More... | |
| static readonly Vector3i | UnitZ = new Vector3i(0,0,1) |
| Vector (0,0,1) More... | |
| static readonly Vector3i | MaxValue = new Vector3i(int.MaxValue, int.MaxValue, int.MaxValue) |
| Vector (max,max,max) More... | |
| static readonly Vector3i | MinValue = new Vector3i(int.MinValue, int.MinValue, int.MinValue) |
| Vector (min,min,min) More... | |
A class representing a 3D coordinate of integers
Attribute: StructLayout(LayoutKind.Sequential, Pack = 1)
| pluginbase.Helpers.Coords.Vector3i.Vector3i | ( | Vector3i | vec | ) |
Construct a vector from another vector
| vec | Vec. |
| pluginbase.Helpers.Coords.Vector3i.Vector3i | ( | int | x, |
| int | y, | ||
| int | z | ||
| ) |
Construct a vector given its components
| x | The x coordinate. |
| y | The y coordinate. |
| z | The z coordinate. |
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static |
Vector (max,max,max)
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static |
Vector (min,min,min)
The vector (1,1,1)
Vector (1,0,0)
All positive axis aligned directions for the vector (1,0,0) (0,1,0) (0,0,1)
Attribute: ] PositiveDirections = new Vector3i[
{
Vector (0,1,0)
Vector (0,0,1)
| int pluginbase.Helpers.Coords.Vector3i.X |
The X coordinate
| int pluginbase.Helpers.Coords.Vector3i.Y |
The Y coordinate
| int pluginbase.Helpers.Coords.Vector3i.Z |
The Z coordinate
Vector (0,0,0)