Empeld
Empeld plugin documentation.
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Public Member Functions | |
IReadonlyModel | LoadModel () |
Loads the mesh representing the model in-world More... | |
Bitmap | LoadIcon () |
Loads the bitmap representing the image of the item More... | |
Public Member Functions inherited from pluginbase.Objects.Syncable.INetSyncable | |
void | ResetWatch () |
Resets the watch. Overridable to reset all sub-items More... | |
void | EncodeTo (BinaryWriter writer, EncodeContext context) |
Encodes to. More... | |
void | DecodeFrom (BinaryReader reader, DecodeContext context) |
Decodes from. More... | |
void | Persist (IPersistObject obj) |
Persist the network object to a persist object More... | |
void | Load (IReadPersistObject obj) |
Load the network object from a persist object More... | |
Public Member Functions inherited from pluginbase.Objects.Syncable.INetWatcher | |
void | Touch () |
Touch the class, signalling that a change ocurred More... | |
void | TouchRecurse () |
Touches a class and any sub-classes it may have More... | |
Properties | |
string | Name [get] |
The human-readable name of the item More... | |
string | IconLabel [get] |
Gets the wording that can appear over a icon More... | |
bool | ShowNameplate [get] |
Whether or not to show the nameplate above the item More... | |
bool | Bounce [get] |
Whether or not the item should bounce in the world More... | |
bool | AutoDespawn [get] |
Whether or not the item should be subject to auto-despawn More... | |
TimeSpan | AutoDespawnDelay [get] |
The amount of time the auto despawn will take, if set (Overrides global default) More... | |
bool | HasGravity [get] |
Whether or not gravity affects the item More... | |
double | ViewDistance [get] |
The distance from which the dropped item can be viewed More... | |
Properties inherited from pluginbase.Objects.Syncable.INetSyncable | |
INetWatcher | Watcher [get, set] |
Who is watching (who to inform of a change) More... | |
bool | Modified [get] |
Gets a value indicating whether this pluginbase.Objects.Syncable.INetSyncable is modified. More... | |
Bitmap essentials.action.ItemFramework.IItem.LoadIcon | ( | ) |
Loads the bitmap representing the image of the item
Implemented in essentials.action.ItemFramework.ItemBase, essentials.action.ItemFramework.ItemBundle, and essentials.action.ItemFramework.BlockItem.
IReadonlyModel essentials.action.ItemFramework.IItem.LoadModel | ( | ) |
Loads the mesh representing the model in-world
Implemented in essentials.action.ItemFramework.ItemBase, essentials.action.ItemFramework.ItemBundle, and essentials.action.ItemFramework.BlockStackItem.
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get |
Whether or not the item should be subject to auto-despawn
true
if auto despawn; otherwise, false
.
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get |
The amount of time the auto despawn will take, if set (Overrides global default)
The auto despawn delay.
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Whether or not the item should bounce in the world
true
if bounce; otherwise, false
.
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get |
Whether or not gravity affects the item
true
if this instance has gravity; otherwise, false
.
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get |
Gets the wording that can appear over a icon
The icon label.
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get |
The human-readable name of the item
The name.
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get |
Whether or not to show the nameplate above the item
true
if show nameplate; otherwise, false
.
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get |
The distance from which the dropped item can be viewed
The view distance.